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Influenced by classic and modern games, World of Anterra is an innovative open world roleplaying game.

meet our

Adventuring Party

Stephane Cotichini

CEO, Game Director and Writer,

and Slayer of Pink Slime.

Ryan Slemko

Art Director

and Brewmaster of Pixels.

Nick Bakalos

Lead Game Designer

and Defender of Fun

Cameron Gomez

Lead Developer, Audio Composer

and Conjurer of Bugs.

Louise Chow

Artist, Animator,

and disturbingly, Re-Animator.

Kamin Spencer

Developer

and Self-Proclaimed “Pirate King”.

Bill Kim

Executive Producer

and Tamer of Chaos.

Jesse Flello

Senior Developer.

Puts out fires.

Makes fire. Fire.

Lochlan Page

Designer, Specializing in Creative Runic Writing.

Sasha Cotichini

Studio & Community Manager.

Slices, dices, and makes julienne fries.

Sam Ricketts

Audio Composer and Bard’s Guild Chancellor.

Ryan Zimmerman

Game Designer. Can spot a bug from 500 yards away.

Alicia LeClercq

Co-op Game Design Student, and fishing mini-game aficionado.

News and Updates

  • "Join us for our next Developer Fireside - The journey of a desperate indie."

    Upcoming: August 23rd, 2024

  • "This update shows off two of the MANY tools that we’ve made to help bring our vision to life."

    June 15th, 2024

    Read Update

  • "Like everything in WoA, it’s not as simple as it may seem. Integrating hunger and edible items into the game comes with its own unique challenges."

    June 12th, 2024

    Read Update

  • Nintendo Life - "Okay, we want to play this, curled up on the sofa with a mug of something warm right now."

    September 5th, 2022

    Read Article

  • Gamesradar - "...I'll be frank with you: I want to live in this game."

    August 29th, 2022

    Read Article

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